Phantasm Spiral Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
7 Colored Fish
R Rarity
7 Colored Fish
R Rarity
7 Colored Fish
WATER 4
7 Colored Fish
  • ATK:

  • 1800

  • DEF:

  • 800


A rare rainbow fish that has never been caught by mortal man.

SR Rarity
Pacifis, the Phantasm City
SR Rarity
Pacifis, the Phantasm City
SR Rarity
Pacifis, the Phantasm City
Spell Field
Pacifis, the Phantasm City

    (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

    UR Rarity
    Pot of Duality
    UR Rarity
    Pot of Duality
    UR Rarity
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



      Tag(s):

      UR Rarity
      Paleozoic Canadia
      UR Rarity
      Paleozoic Canadia
      UR Rarity
      Paleozoic Canadia
      Trap Normal
      Paleozoic Canadia

        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

        R Rarity
        Phantasm Spiral Battle
        R Rarity
        Phantasm Spiral Battle
        R Rarity
        Phantasm Spiral Battle
        Trap Normal
        Phantasm Spiral Battle

          If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

          SR Rarity
          Phantasm Spiral Power
          SR Rarity
          Phantasm Spiral Power
          SR Rarity
          Phantasm Spiral Power
          Trap Normal
          Phantasm Spiral Power

            If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

            SR Rarity
            Sea Stealth Attack
            SR Rarity
            Sea Stealth Attack
            SR Rarity
            Sea Stealth Attack
            Trap Continuous
            Sea Stealth Attack

              When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

              Extra Deck

              R Rarity
              Imduk the World Chalice Dragon
              R Rarity
              Imduk the World Chalice Dragon
              R Rarity
              Imduk the World Chalice Dragon
              WIND
              Imduk the World Chalice Dragon
              • ATK:

              • 800

              • LINK-1

              Link Arrow:

              Top


              1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

              Popular Skills

              Balance: 50%
              Menace from the Deep: 50%
              Menace from the Deep

              Need 12 UR

              UR Rarity
              Knightmare Unicorn1 card
              UR Rarity
              Dark Rebellion Xyz Dragon1 card
              UR Rarity
              Dingirsu, the Orcust of the Evening Star1 card
              UR Rarity
              Full Armored Utopic Ray Lancer1 card
              UR Rarity
              The Phantom Knights of Cursed Javelin1 card
              UR Rarity
              Pot of Duality3 card
              UR Rarity
              Crackdown1 card
              UR Rarity
              Paleozoic Canadia3 card

              Main: 24 Extra: 9

              R Rarity
              7 Colored Fish
              R Rarity
              7 Colored Fish
              7 Colored Fish
              WATER 4
              7 Colored Fish
              • ATK:

              • 1800

              • DEF:

              • 800


              A rare rainbow fish that has never been caught by mortal man.


              R Rarity
              7 Colored Fish
              R Rarity
              7 Colored Fish
              7 Colored Fish
              WATER 4
              7 Colored Fish
              • ATK:

              • 1800

              • DEF:

              • 800


              A rare rainbow fish that has never been caught by mortal man.


              R Rarity
              7 Colored Fish
              R Rarity
              7 Colored Fish
              7 Colored Fish
              WATER 4
              7 Colored Fish
              • ATK:

              • 1800

              • DEF:

              • 800


              A rare rainbow fish that has never been caught by mortal man.


              R Rarity
              Phantasm Spiral Dragon
              R Rarity
              Phantasm Spiral Dragon
              Phantasm Spiral Dragon
              WATER 8
              Phantasm Spiral Dragon
              • ATK:

              • 2900

              • DEF:

              • 2900


              A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  SR Rarity
                  Pacifis, the Phantasm City
                  SR Rarity
                  Pacifis, the Phantasm City
                  Pacifis, the Phantasm City
                  Spell Field
                  Pacifis, the Phantasm City

                    (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                    SR Rarity
                    Pacifis, the Phantasm City
                    SR Rarity
                    Pacifis, the Phantasm City
                    Pacifis, the Phantasm City
                    Spell Field
                    Pacifis, the Phantasm City

                      (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                      SR Rarity
                      Pacifis, the Phantasm City
                      SR Rarity
                      Pacifis, the Phantasm City
                      Pacifis, the Phantasm City
                      Spell Field
                      Pacifis, the Phantasm City

                        (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                        N Rarity
                        Phantasm Spiral Wave
                        N Rarity
                        Phantasm Spiral Wave
                        Phantasm Spiral Wave
                        Spell Equip
                        Phantasm Spiral Wave

                          Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.


                          N Rarity
                          Phantasm Spiral Wave
                          N Rarity
                          Phantasm Spiral Wave
                          Phantasm Spiral Wave
                          Spell Equip
                          Phantasm Spiral Wave

                            Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.


                            UR Rarity
                            Pot of Duality
                            UR Rarity
                            Pot of Duality
                            Pot of Duality
                            Spell Normal
                            Pot of Duality

                              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                              Tag(s):

                              UR Rarity
                              Pot of Duality
                              UR Rarity
                              Pot of Duality
                              Pot of Duality
                              Spell Normal
                              Pot of Duality

                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                Tag(s):

                                UR Rarity
                                Pot of Duality
                                UR Rarity
                                Pot of Duality
                                Pot of Duality
                                Spell Normal
                                Pot of Duality

                                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                  Tag(s):

                                  UR Rarity
                                  Crackdown
                                  UR Rarity
                                  Crackdown
                                  Crackdown
                                  Trap Continuous
                                  Crackdown

                                    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                    Tag(s):

                                    UR Rarity
                                    Paleozoic Canadia
                                    UR Rarity
                                    Paleozoic Canadia
                                    Paleozoic Canadia
                                    Trap Normal
                                    Paleozoic Canadia

                                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      UR Rarity
                                      Paleozoic Canadia
                                      UR Rarity
                                      Paleozoic Canadia
                                      Paleozoic Canadia
                                      Trap Normal
                                      Paleozoic Canadia

                                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        UR Rarity
                                        Paleozoic Canadia
                                        UR Rarity
                                        Paleozoic Canadia
                                        Paleozoic Canadia
                                        Trap Normal
                                        Paleozoic Canadia

                                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          R Rarity
                                          Phantasm Spiral Battle
                                          R Rarity
                                          Phantasm Spiral Battle
                                          Phantasm Spiral Battle
                                          Trap Normal
                                          Phantasm Spiral Battle

                                            If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                            SR Rarity
                                            Phantasm Spiral Power
                                            SR Rarity
                                            Phantasm Spiral Power
                                            Phantasm Spiral Power
                                            Trap Normal
                                            Phantasm Spiral Power

                                              If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                              SR Rarity
                                              Phantasm Spiral Power
                                              SR Rarity
                                              Phantasm Spiral Power
                                              Phantasm Spiral Power
                                              Trap Normal
                                              Phantasm Spiral Power

                                                If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                SR Rarity
                                                Sea Stealth Attack
                                                SR Rarity
                                                Sea Stealth Attack
                                                Sea Stealth Attack
                                                Trap Continuous
                                                Sea Stealth Attack

                                                  When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                  SR Rarity
                                                  Sea Stealth Attack
                                                  SR Rarity
                                                  Sea Stealth Attack
                                                  Sea Stealth Attack
                                                  Trap Continuous
                                                  Sea Stealth Attack

                                                    When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                    SR Rarity
                                                    Sea Stealth Attack
                                                    SR Rarity
                                                    Sea Stealth Attack
                                                    Sea Stealth Attack
                                                    Trap Continuous
                                                    Sea Stealth Attack

                                                      When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                      R Rarity
                                                      Imduk the World Chalice Dragon
                                                      R Rarity
                                                      Imduk the World Chalice Dragon
                                                      Imduk the World Chalice Dragon
                                                      WIND
                                                      Imduk the World Chalice Dragon
                                                      • ATK:

                                                      • 800

                                                      • LINK-1

                                                      Link Arrow:

                                                      Top


                                                      1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                      SR Rarity
                                                      Knightmare Phoenix
                                                      SR Rarity
                                                      Knightmare Phoenix
                                                      Knightmare Phoenix
                                                      FIRE
                                                      Knightmare Phoenix
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Right


                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                      UR Rarity
                                                      Knightmare Unicorn
                                                      UR Rarity
                                                      Knightmare Unicorn
                                                      Knightmare Unicorn
                                                      DARK
                                                      Knightmare Unicorn
                                                      • ATK:

                                                      • 2200

                                                      • LINK-3

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                      UR Rarity
                                                      Dark Rebellion Xyz Dragon
                                                      UR Rarity
                                                      Dark Rebellion Xyz Dragon
                                                      Dark Rebellion Xyz Dragon
                                                      DARK
                                                      Dark Rebellion Xyz Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                      UR Rarity
                                                      Dingirsu, the Orcust of the Evening Star
                                                      UR Rarity
                                                      Dingirsu, the Orcust of the Evening Star
                                                      Dingirsu, the Orcust of the Evening Star
                                                      DARK
                                                      Dingirsu, the Orcust of the Evening Star
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2100


                                                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                      SR Rarity
                                                      Drill Driver Vespenato
                                                      SR Rarity
                                                      Drill Driver Vespenato
                                                      Drill Driver Vespenato
                                                      EARTH
                                                      Drill Driver Vespenato
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                                                      UR Rarity
                                                      Full Armored Utopic Ray Lancer
                                                      UR Rarity
                                                      Full Armored Utopic Ray Lancer
                                                      Full Armored Utopic Ray Lancer
                                                      WATER
                                                      Full Armored Utopic Ray Lancer
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 600


                                                      3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                      SR Rarity
                                                      Number 70: Malevolent Sin
                                                      SR Rarity
                                                      Number 70: Malevolent Sin
                                                      Number 70: Malevolent Sin
                                                      DARK
                                                      Number 70: Malevolent Sin
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1200


                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                      UR Rarity
                                                      The Phantom Knights of Cursed Javelin
                                                      UR Rarity
                                                      The Phantom Knights of Cursed Javelin
                                                      The Phantom Knights of Cursed Javelin
                                                      DARK
                                                      The Phantom Knights of Cursed Javelin
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 0


                                                      2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.



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